Another quick UI thing

TopHat June 13, 2019

Howdy howdy! If you haven’t been following us on our Twitter, we’ve been posting screenshots of FS monthly. this month, instead of that, I thought it might be nice to present some mock-ups for some ui stuff.

Okay, so keep in mind that, as of right now, this is all 100. unfinalized. Some features listed here may not be there at launch, and vice versa. Furthermore, icons in the below screenshot are missing and/or are subject to change, we’re entirely placeholder right now! That being said, we’re currently looking at adding some accessibility options to first snow:

main menu

Pardon the mess! we wanna hold off on showing off the proper main menu for a little while longer, so please try and understand. ANYWAY, since this hypothetical accessibility tab is being worked into an already-existing UI on a relatively tight schedule, it’s not as fleshed out as it could be, but we hope that these options will be able to help people regardless. Right now, we ~believe~ these features should be relatively easy to add in under our current time constraints, and we hope to deliver them all.

One thing that i want to clarify is the last option here. The pop-ups in question are these lil’ things that should show up on-screen when music changes, a sound effect plays, etc.


If you scroll down a little to the previous papertrail post, you’ll note that the textbox has two different themes. While we use this as an immersion tool, we also let people pick which one they prefer to use manually. Because of this, we look at them as pseudo-low/high contrast themes. Ideally, we’ll be able to make the accessibility pop-ups separate from the textbox theme, allowing you to choose one or the other based on the ease of your personal readability.

fall screenshot

Okay, that’s about it! If things change in regards to our accessibility offerings, we’ll make sure to say something (on twitter, most like) as things develop so you know what to expect. this has been repeated a lot, but once more: right now, this is all subject to change, so please keep tempered expectations until we can finalize these decisions! Thank you for continuing to follow us and the development.

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A quick UI thing

TopHat August 25, 2018

hiya! another papertrail post, act surprised. this time around i wanted to show off a small little ui feature that wasn’t available in our super old demo. so, we’ve posted screenshot previews of both first snow and twofold. these are all wildly out of date (we’re pretty bad about maintaining our actual web pages….we’ll get to that eventually, probably once actual dev on fs winds down a bit….) but one thing youve undoubtedly noticed is that the text boxes are entirely different colors. i’ve had a couple people ask if we were replacing the old demo colors entirely, or if the blue version was an fs-exclusive thing or what have you. in actuality, twofold takes place over the span of two seasons, fall and winter, and the color of the ui changes to reflect that. naturally, first snow takes place ENTIRELY in winter, so it’s the blue textbox for the entire time.however, options are good! we’ve added a new thing to our menus, allowing you to choose between fall or winter themes manually.

the first option, “story” is the default; this just means that the textbox will change automatically based on story progression. in first snow this is effectively just choosing “winter”, but we’re leaving it in currently just for the sake of being consistent with twofold. this may change for the full release though.the fall ui! obviously, text and icon colors change as well. on top of that, other elements displayed “in-game” such as the skip mode, choice boxes, etc, will be color coded too. the main menu will stay consistent, though. we want those to be special for both VNs.


that’s about it as far as this update goes, but it’s nice to show off small things like this occasionally.

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Style Guide Preview (2018 ed)

TopHat December 25, 2017

you guys remember paper trail? me neither

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Super Happy Lewd Time 2

November 6, 2016

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Smug face

October 24, 2016

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