Another quick UI thing
Howdy howdy! If you haven’t been following us on our Twitter, we’ve been posting screenshots of FS monthly. this month, instead of that, I thought it might be nice to present some mock-ups for some ui stuff.
Okay, so keep in mind that, as of right now, this is all 100. unfinalized. Some features listed here may not be there at launch, and vice versa. Furthermore, icons in the below screenshot are missing and/or are subject to change, we’re entirely placeholder right now! That being said, we’re currently looking at adding some accessibility options to first snow:
Pardon the mess! we wanna hold off on showing off the proper main menu for a little while longer, so please try and understand. ANYWAY, since this hypothetical accessibility tab is being worked into an already-existing UI on a relatively tight schedule, it’s not as fleshed out as it could be, but we hope that these options will be able to help people regardless. Right now, we ~believe~ these features should be relatively easy to add in under our current time constraints, and we hope to deliver them all.
One thing that i want to clarify is the last option here. The pop-ups in question are these lil’ things that should show up on-screen when music changes, a sound effect plays, etc.
If you scroll down a little to the previous papertrail post, you’ll note that the textbox has two different themes. While we use this as an immersion tool, we also let people pick which one they prefer to use manually. Because of this, we look at them as pseudo-low/high contrast themes. Ideally, we’ll be able to make the accessibility pop-ups separate from the textbox theme, allowing you to choose one or the other based on the ease of your personal readability.
Okay, that’s about it! If things change in regards to our accessibility offerings, we’ll make sure to say something (on twitter, most like) as things develop so you know what to expect. this has been repeated a lot, but once more: right now, this is all subject to change, so please keep tempered expectations until we can finalize these decisions! Thank you for continuing to follow us and the development.